Thymesia is a pretty good game. It’s an all-around solid, bite-sized Soulslike that takes a lot of inspiration from the likes of Sekiro and Bloodborne to deliver a derivative, yet fun, experience. It won’t blow you away with its innovations, but that doesn’t mean it’s not worth playing and enjoying all the same.
That being said, everything can be improved, and there are aspects of Thymesia that don’t quite hit the mark. With a few tweaks here and there, Thymesia could be elevated from “good” and hit the ranks of “great”. We’ve got a few ideas here that we think could give it that extra nudge.
Thymesia’s world, as is common for games in this genre, is incredibly depressing. Nothing has gone right, everyone is dead, dying, or corrupted, and it is up to you to fix it. Unfortunately, a lot of the hopelessness is lost because nobody talks.
You will bump into a few characters on your journey, but there is no voice acting. This is a real shame because one of the defining elements of any Soulslike is the weary vocals that sell the world. It’s comparatively minor in the grand scheme of course, but the little things still matter.
Thymesia is a short game taking about 10 hours to complete – less if you skip optional bosses. It’s a shame that a game this short still has some grinding elements that just drag the game down. This is especially noticeable concerning Plague Weapons.
Plague Weapons are powerful special attacks that can be enhanced by infusing Skill Shards. The thing is, powerful Plague Weapons require you to defeat powerful enemies (and bosses…) multiple times to get the most out of them. It always felt like an unnecessary chore.
More Enemy Types
There is a serious lack of enemy variety in Thymesia. Sure, there is a fair amount of visual variety, but when push comes to shove, you are going to see the same attacks, the same patterns, and the same reskinned enemies, over and over again.
Not only that but these reskins don’t seem to be any more difficult. So bumping into an axe-wielding bloke in Herme’s Castle feels identical to duking it out with that same guy nine hours earlier in the Sea Of Trees. The starts to feel too formulaic – too much of a “been there, done that” kind of deal.
There are some staggeringly good Talents in Thymesia – so good in fact, that you would be foolish not to take them. There lies the issue though – there are some staggeringly good Talents. The truth of the matter, many Talents are underwhelming or straight-up useless.
For a game with so many Talents spread over so many trees, it would have been interesting to be able to build a more unique Corvus. Alas, we suspect most players will fall into the same build because the best Talents are so obviously amazing.
Smoother Difficulty Curve
One of our biggest gripes with Thymesia is that its difficulty curve is all over the place. We are not exaggerating when we say that it’s almost as if bosses were placed in the wrong order in some instances. This is because Odur, the first real boss in Thymesia, is easily the hardest boss in the game.
No other boss really comes close and overcoming Odur means nothing else in Thymesia will give you a challenge. The same can be said for the levels too, with the Royal Garden being the hardest stage, despite it being the second of four. Balancing the difficulty would help keep the game feeling satisfying.
Clearer Visuals And Improved Feedback
This one is a biggie – the game is not always clear as to what is happening. This is specifically an issue in combat, as enemies don’t always convey what they are doing, or what you need to do.
Sometimes, there simply isn’t enough warning or a clear enough signpost dictating when an enemy has gained super armour and is about to punch straight through your attacks. This can feel really cheap at times. It doesn’t help that your attacks don’t feel weighty, so there isn’t the best audio-visual feedback during combat. Tightening this up would go a long way to making combat feel punchy and awesome.
These lists always come across as overly negative – such is the nature of the beast. However, we like Thymesia – we like it an awful lot, and these issues are not the be-all and end-all. In fact, we like the game so much that our biggest gripe is that we simply didn’t get enough of it.
Thymesia is too short, and the gameplay is too fun. For all of its faults, we wanted to fight more bosses and explore more areas. It got its claws into us, and we simply wanted more. If Thymesia gets more content, we would be over the moon.
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