Flyers and Dragons are now part of the Apex Legends experience, following their surprise release today on PS4, Xbox One and PC.
Players are reporting seeing the new flyers around King’s Canyon, and they seem to offer something new to fans who manage to hit them out the sky.
If you can ping a Dragon, they apparently drop loot boxes, making them worth the effort.
And in a surprise twist, these new “Death Boxes” seem to be connected to players who have died while playing Apex Legends, or perhaps, in other games.
“It seems like they carry around death boxes from (supposed) other games where they ate one of your friends (deathbox) which they then drop upon dying,” one user explains.
“I like this idea of the dragons cleaning up the battlefield after every fight, leaving some of them with undigested death boxes in their stomachs.”
This connection hasn’t been confirmed by Respawn yet, but it sounds like a very probable link.
It follows news on the release of Apex Legends Season 2 and what the development team is planning to change.
Early patch notes have been shared, including updates on the new L-STAR weapon and additional hop-ups being added to the game.
From what has been shared today, we now know that The L-STAR will only spawn in airdrops and comes with a limited ammo supply that can’t be refilled.
“This season we’re introducing the L-STAR, a rare and powerful LMG. This weapon fires large, high-damage plasma projectiles at a fast cyclic rate,” a new message from Respawn explains.
“The L-STAR is joining the Mastiff and Kraber in airdrop packages, and quite frankly, it’s a beast.
”The L-STAR’s unique projectiles are much larger than those fired by other weapons in Apex. Players need to lead targets more at range to compensate for the L-STAR’s slower projectiles, but on the flip side, they don’t have to aim quite as precisely to get good effect on the target.
“All this plasma-fueled power comes at a price: the L-STAR will overheat if players hold the trigger down too long. When the L-STAR overheats, its lens breaks and needs to be replaced, which takes some time. Expert players learn to feather the trigger with short/medium bursts, taking short breaks to let the weapon cool down.”
Early patch notes from Apex Legends Season 2 can be found below:
APEX LEGENDS SEASON 2 PATCH NOTES
This season, we wanted to bring up the low end of the power curve a little, increase situational viability for lesser-used weapons, and create more interplay between weapons. So, we created a couple of new hop-ups:
- Increased shielded damage.
- Compatibility: Alternator, RE-45
- Increased unshielded damage.
- Compatibility: P2020, Mozambique
Ideally, players will consider one of these hopped-up small arms for weapon-swap tactics, and sometimes carry them unironically into endgame situations.
New Attachments: Energy Mags
Energy Mag attachments have been added for the Havoc, Devotion, and Triple Take, adding more loot gameplay and power curve depth. Like the other magazine attachments, Energy Mags increase ammo capacity (at all levels) and reduce reload time (at level 2 and above).
We buffed some less-popular weapons to make them more powerful within their designed roles. Look out for buffs to the Kraber, Flatline, P2020, Alternator, and Triple Take, with specific details outlined in our S2 patch notes.
Arc Star: Spikes & Sticks
Since launch, the Arc Star has seemed “spikey” to us. (To us, this means that the gameplay and personality are good, but it can sometimes feel unfair to use or fight against.) We did a few targeted tweaks:
- Increased ignition delay from 2.5 to 2.8
- Sticking a full health player will now down them [if they don’t have armor].
- Players at the edge of the explosion no longer get their shields completely shredded
Players can look forward to finding a totally new set of gold weapons in Kings Canyon for the start of season 2. Look out for the final list in the Season 2 patch notes.
Ammo Stack Sizes
Apex players need to strike a fine balance between loading their backpacks with ammo, and holding other items for emergency or utility purposes. In a couple cases, we felt the stack sizes weren’t well-balanced, so we tweaked:
- Shotgun max stack reduced from 64 to 16. Players now need multiple stacks of ammo to run a shotty.
- Energy max stack increased from 60 to 80 – now matches Light/ Heavy ammo.
Airdrop packages now use different loot tables for different phases of the game (early/ mid/ late). For example, players will find more Krabers in early and mid-game airdrops, while endgame airdrops should spawn more Mastiffs.
And, of course, these loot tables now include the L-STAR plasma LMG!
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