Cyberpunk 2077 Release Helps Digital Game Sales Grow 40%

Cyberpunk 2077 Release Helps Digital Game Sales Grow 40%

According to SuperData, Cyberpunk 2077, which was released for PS4, Stadia, Windows, and Xbox One on December 10, 2020, helped digital PC sales grow 40% year-over-year. In December, digital games set a new record for highest monthly total revenue with $12 billion in sales. In addition, mobile revenue increased 5% year-over-year and console revenue increased 16%.

Cyberpunk 2077, which sold 10.2 million units, had the biggest game launch of all time. The CD Projekt Red title, which endured performance issues on consoles and the indefinite removal from the PlayStation Store, still managed to break records thanks to an effective marketing campaign and the success of the studio’s previous game, The Witcher 3: Wild Hunt, which by December 2019 had sold over 28 million copies worldwide.

Eighty percent of digital sales were on PC, mainly as a result of the removal of Cyberpunk 2077 from the PlayStation Store. Despite its record-breaking success, the problems surrounding the game mean CD Projekt Red will have to make a significant investment to fix the existing issues before releasing its next title.

On PC and console, Fortnite earnings reached their highest peak since August 2020, and player numbers were greater than at any point since August 2019. Meanwhile, Nexus War, the Marvel/Fortnite crossover event, which kicked off on December 1, brought in 15.3 million concurrent players.

The release of the Cayo Perico Heist content update for Grand Theft Auto 5 on December 15 gave the game its highest monthly digital earnings ever. The update for the multiplayer Grand Theft Auto Online mode was the first time the game, released on September 17, 2013, afforded players a new open-world area to explore.

Among Us player numbers dropped from their November peak, but the game was still 2.8 times more popular than Roblox, the next most-popular game. The online multiplayer social deduction game developed by Innersloth also launched on Nintendo Switch in December, selling 3.2 million copies and becoming the highest-earning version of the game for the month.

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