Every Card In Magic: The Gathering’s Dominaria United Painbow Commander Precon

Every Card In Magic: The Gathering’s Dominaria United Painbow Commander Precon

Quick Links

  • The Full Deck
  • Jared Carthalion
  • Jenson Carthalion, Druid Exile
  • Two-Headed Hellkite
  • Tiller Engine
  • Unite The Coalition
  • Fallaji Wayfarer
  • Iridian Maelstrom
  • Mana Cannons
  • Primeval Spawn
  • Obsidian Obelisk

Magic: The Gathering’s next set takes us back to its home, with Dominaria United revisiting a world full of deep lore cuts, returning faces, and an entire army of Phyrexian sleeper agents getting ready to tear it all down. It’s also the first time we’ve revisited Dominaria since Commander preconstructed decks started being bundled in with every set, with two precons offering powerful exclusives designed specifically for the format.

The first of these decks is humorously titled Painbow, commanded by none other than Dominarian legend, Jared Carthalion. This is a five-colour-matters deck that runs all five colours, an oddity for preconstructed decks. Balancing WUBRG can be a difficult task, but this deck includes ten exclusives ready to help you harness all the colours of Magic.

The Full Deck

As with all Commander decks, Painbow features 100 cards, including lands and the commander itself, Jared Carthalion. It features some interesting reprints, including a staple that’s rarely included in precons with Path to Exile, and plenty of great legendary creatures like Illuna, Nethroi, Archelos, and Selvala.

Shockingly, this deck doesn’t include a staple that Wizards has included in every other preconstructed deck: Sol Ring. This is likely because this deck cares about all five colours of mana, and having an artifact that can only produce colourless doesn’t help much. Instead, we have plenty of other mana rocks like Arcane Signet, Fellwar Stone, and Prophetic Prism.

2 Island

2 Mountain

2 Plains

2 Swamp

3 Forest

Abundant Growth

Abzan Charm

Arcane Sanctum

Arcane Signet

Archelos, Lagoon Mystic

Atla Palani, Nest Tender

Bad River

Baleful Strix

Beast Within

Canopy Vista

Cascading Cataracts

Chromanticore

Cinder Glade

Coalition Relic

Coiling Oracle

Command Tower

Commander's Sphere

Crumbling Necropolis

Crystal Quarry

Cultivate

Duneblast

Echoing Truth

Evolving Wilds

Exotic Orchard

Explore

Explosive Vegetation

Faeburrow Elder

Fallaji Wayfarer

Farseek

Fellwar Stone

Flood Plain

Frontier Bivouac

Fusion Elemental

Glint-Eye Nephilim

Grasslands

Growth Spiral

Hero of Precinct One

Illuna, Apex of Wishes

Iridian Maelstrom

Jared Carthalion

Jenson Carthalion, Druid Exile

Jungle Shrine

Knight of New Alara

Kodama's Reach

Krosan Verge

Lavalanche

Maelstrom Archangel

Maelstrom Nexus

Mana Cannons

Merciless Eviction

Migration Path

Mountain Valley

Murmuring Bosk

Mystic Monastery

Naya Charm

Nethroi, Apex of Death

Nomad Outpost

Obsidian Obelisk

O-Kagachi, Vengeful Kami

Opulent Palace

Painful Truths

Path to Exile

Path to the World Tree

Prairie Stream

Primeval Spawn

Prophetic Prism

Radiant Flames

Rienne, Angel of Rebirth

Rocky Tar Pit

Sandsteppe Citadel

Savage Lands

Search for Tomorrow

Seaside Citadel

Selvala, Explorer Returned

Smoldering Marsh

Solemn Simulacrum

Sultai Charm

Sunken Hollow

Surrak Dragonclaw

Sylvan Reclamation

Terminate

Terramorphic Expanse

Tiller Engine

Time Wipe

Transguild Courier

Two-Headed Hellkite

Unite the Coalition

Xyris, the Writhing Storm

Zaxara, the Exemplary

Jared Carthalion

One white, one blue, one black, one red, one green legendary planeswalker – Jared:

Five starting loyalty.

+1: Create a 3/3 Kavu creature token with trample that’s all colours.

-3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colours it is.

-6: Return target multicoloured card from your graveyard to your hand. If that card was all colours, draw a card and create two Treasure tokens.

Jared Carthalion can be your commander.

As the commander of the deck, we can see the general play strategy for the Painbow deck: get lots of multicoloured creatures out into play, and then buff them up with Jared’s -3 ability. It helps that he can even produce multicoloured creatures himself, with 3/3 Kavus that become 7/7 tramplers as soon as you -3 them next turn.

However, he is quite an expensive commander to task. One of every colour is a big ask, and any planeswalker is likely to become the target of the table before it gets the chance to ultimate. You’ll want to hold on casting Jared until later in the game when you could feasibly go for a win there and then.

Jenson Carthalion, Druid Exile

One green, one white legendary creature – Human Druid – 2/2:

Whenever you cast a multicoloured spell, scry one. If that spell was all colours, create a 4/4 white Angel creature token with flying and vigilance.

Pay five generic, tap: add one white, one blue, one black, one red, and one green mana.

The backup commander of this deck falls into the same trap as Jared, with you needing to jump through too many hoops to get much of a bonus. A 4/4 Angel token is easy to make in just one colour, let alone needing all five to do it.

That being said, being able to scry one whenever you cast any multicoloured spell is nice, and having the ability to filter your mana into one of each colour does help smooth the deck’s mana troubles out quite a lot. In the 99 he could be a powerful tool, but it’s unlikely many people will be desperate to swim him in as the commander.

Two-Headed Hellkite

One generic, one white, one blue, one black, one red, one green creature – Dragon – 5/5:

Flying, menace, haste

Whenever Two-Headed Hellkite attacks, draw two cards.

Like a lot of other cards in this deck, one of each colour is a big ask to cast this dragon fairly. Five damage in Commander isn’t a lot, and while drawing two cards every time you do is appealing, it also puts a target on your back. It’ll be removed very quickly, potentially before it even has the chance to attack.

It’s a different story if you can cheat this out, though, and there are enough WUBRG Dragon decks out there that could really benefit from it. Copying it from your graveyard with a Scion of the Ur-Dragon, or just plopping it into play with the Ur-Dragon itself (which then lets you draw even more cards) could give the Two-Headed Hellkite life outside of the Painbow deck.

Tiller Engine

Two generic Artifact Creature – Construct – 1/3:

Whenever a land under the battlefield tapped and under your control, choose one:

  • Untap that land.
  • Tap target nonland permanent an opponent controls.

    Tiller Engine might be the surprise winner of this deck, as it does so many things in a small, cheap package.

    In Painbow, it’s meant to smooth out the mana base a lot by negating the downside of its weaker, cheaper taplands. The likes of Sandsteppe Citadel, Terramorphic Expanse, and Crumbling Necropolis are often considered too slow for Commander, so having a way to make them usable the turn they’re played is powerful.

    Not only will this also apply to virtually any other Commander deck (who needs to pay two life for a shockland when Tiller Engine can just untap it for you?), it’s also going to be a monster in any land-heavy deck. Controlling the board and tapping down creatures with the multiple lands those decks can pay each turn is going to be brutal. If anything in this deck screams “new staple”, it’s this.

    Unite The Coalition

    Two generic, one white, one blue, one black, one red, one green instant:

    Choose five. You may choose the same mode more than once.

    • Target permanent phases out.
    • Target player draws a card.
    • Exile target player’s graveyard.
    • Unite the Coalition deals two damage to any target.
    • Destroy target artifact or enchantment.

      Move over Sublime Epiphany, this is the most options that have ever been presented on a modal spell. It costs a lot to cast, but could very easily turn the tides of a game in your favour. It can protect up to five of your things from a board wipe, remove your opponent’s key pieces, draw up to five cards, exile the entire game’s library, or just spread ten damage around the board.

      More importantly, this is ripe for copying. Whether it’s through a Doublecast, Galvanic Iteration, Thousand-Year Storm, or Cloven Casting, there are lots of ways to copy this enough to turn from a big threat to an easy game-ender.

      Fallaji Wayfarer

      Two generic, one green creature – Human Scout – 2/4:

      Fallaji Wayfarer is all colours. This ability doesn’t affect its colour identity.

      Multicoloured spells you cast have convoke.

      Much like Tiller Engine, Fallaji Wayfarer is another way to smooth out the casting of your numerous WUBRG spells by giving them convoke. If you have a big enough board state (such as a horde of Kavu or a flock of Angels), this makes casting stuff like Unite the Coalition and Two-Headed Hellkit a lot easier.

      Being all colours despite your colour identity isn’t entirely unheard of (creatures with devoid are the polar opposite, for instance), so is unlikely to cause much of a stir in Commander unless someone finds a way to really break it. Regardless, Fallaji Wayfarer is interesting just because of how weird it looks. A mono-green creature with the usual multicoloured golden frame looks weird, which for a lot of Commander players is enough to enjoy playing with it.

      Iridian Maelstrom

      One white, one blue, one black, one red, one green sorcery:

      Destroy each creature that isn’t all colours.

      For almost any other deck, there are going to be better board wipe options. Last year we saw Vanquish The Horde, and this year we saw Farewell, which both either deal with more permanents or cost less to cast than this.

      What makes matters worse is that there’s a chance this won’t even save all of your creatures. There are enough in the deck that aren’t straight WUBRG, meaning you’ll lose everything from Archelos, Lagoon Mystic to Jenson’s Angel tokens in the wipe. For five mana, one of each colour, it doesn’t feel worthwhile.

      Mana Cannons

      Two generic, one red enchantment:

      Whenever you cast a multicoloured spell, Mana Cannons deals X damage to any target, where X is the number of colours that spell is.

      In most cases, five mana of different colours for five damage isn’t a good deal, but you also have Fallaji Wayfarer to consider. Five damage for five mana is a lot, but for three mana on something you could feasibly keep returning to your hand or plucking out of your graveyard and re-casting most definitely is not.

      It’s a shame that this only triggers on casting multicoloured spells, as otherwise it would’ve been an incredible mono-red burn tool at the same time.

      Primeval Spawn

      Five generic, one white, one blue, one black, one red, one green creature – Avatar – 10/10:

      If Primeval Spawn would enter the battlefield and it wasn’t cast or no mana was spent to cast it, exile it instead.

      Vigilance, trample, lifelink

      When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value ten or less from among them without paying their mana costs.

      It’s hard to tell whether Wizards wants you to cheat this big boy into play or not. If you don’t and actually drop the ludicrous ten mana to cast it, you have a terrifying threat that can gain you lots of life back, but is likely to be removed before you get the chance to use it.

      But if you do find a way to cheat it in, you’ll instead be playing even more cards for free. Ten mana is a lot to play with and could be a big enough bomb to win the game for you. You’ll miss out on the stompy creature, but you’ll be rolling the dice on hitting something even better.

      Obsidian Obelisk

      Two generic artifact:

      Obsidian Obelisk enters the battlefield tapped.

      Tap: Add one colourless.

      Tap: Add one of any colour. Spend this mana only to cast a multicoloured spell.

      The final new card of the Painbow deck is a generic new, tapped mana rock. It isn’t a bad one, especially for lower-power games that don’t particularly mind if a mana rock enters tapped. In mono-coloured decks and anything with access to faster mana it’ll be pretty much useless, but in budget decks or those who try to play slower games, this could be a great inclusion.

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