Fall Guys: Ultimate Knockout – Best Race Rounds

Fall Guys: Ultimate Knockout – Best Race Rounds

Everyone who’s played Fall Guys is going to be familiar with race rounds. Each show starts with one relatively linear race as the first round, for a bulk elimination of roughly a third of players before moving into round two. Because of this, you’ll have to prove yourself right off the bat by running some kind of crowded and colorful gauntlet. Not only that, but race rounds are the most common type of game in Fall Guys, with a whopping 26 different options at the time of writing.

Each race has a couple of variants that introduce different challenges you’ll have to overcome as you sprint to the finish line: weapons, course variants, new terrain, and a bunch of extra ways to mess with you. So, whether you’ve been around since the beta or are starting the game now that it’s free to play, you’re sure to hit the ground running on some of these crown-winning courses.

10 Slime Climb

Okay, we know this game is a race, but some courses are also about sheer survival. A towering obstacle course that requires precision jumping as all-consuming goo rises over the level, Slime Climb is tough enough on its own. And that’s before you factor in that people really love trolling on this map specifically, since all it takes is a well-timed grab to mess up your jump and send you into the Slime.

Slime Climb debuted in the original beta version of the game, and has received updates consistently since, adding or altering obstacles each time to keep players on their toes.

9 Party Promenade

Debuting in Season Six (Legacy), Party Promenade is a starter race that’s more obstacle course than anything else. Other players are a bigger threat here than on some other maps, because with everyone racing toward the same finish line and a collection of trials before you get there (including a few 360 See Saws that are always easier without the weight of others), competition is fierce.

But this race is kind of long, and you’ll be up against a myriad of other obstacles as well: Water Balloons, Bumpers, Vacuum Tubes, pivot walls, Big Swingus, Conveyor Belts, and a Slime Chute. It’s a lot to contend with, but it’s a great way to trim the fat on the player count.

8 Full Tilt

The second game in our list to heavily feature those damn 360 See Saws that get worse and worse the more players are on them, Full Tilt is a starter race that really makes you work for your win. There are four sections here, and each one has at least a few of those enormous obstacles.

There are a few different ways to tackle this game. Your best bet is being aware of where the bulk of the players have gone, because, with so many paths to take, there are bound to be some that are less crowded. Space to maneuver and make decisions is your ticket to victory in a race like this.

7 See Saw

With this game debuting in the beta, we’ve had a good amount of time to try to strategize, but it’s kind of all for naught. With so many players affecting the weight of the saws as you all try to hop across, you’re bound to get tossed around before the finish line. And that's without people grabbing you to mess with your timing.

This course does have the distinction, though, of being one of the first to have been revamped with a Big Yeetus right at the end. With appropriate strategizing in the moment, you can use it close some distance between you and your competitors.

6 Ski Fall

Okay, sure, Ski Fall is a race, but not in the conventional sense. Instead of rushing toward a finish line, you and your competitors are trying to see who can score 15 points by leaping through hoops. And what’s more, the game isn’t over until the set number of competitors have done so.

With bronze rings worth one point, silver worth two, and gold worth five, the game was challenging enough even before they updated it to include obstacles. This race was introduced in the wintry Season Three (Legacy) and began receiving updates right away in the mid-season update, which added the chance you'll also have to contend with Big Yeetuses, Donut Bumpers, Slingus Flinguses, Punching Gloves, and a Low-Gravity Zone along the way.

5 Track Attack

If you’ve played your share of Treetop Tumble, then Track Attack from the Season One Free for All update might feel kind of familiar. They’re both split into two paths, with the upper having far fewer obstacles along the way. If you stay up top, you’ll be pushing through a number of challenges to be there, but if you fall onto the conveyor belts below, they're littered with things like Rotating Bars, Donut Bumpers, and Rotating Hammers.

The paths re-converge halfway through the race, offering players a chance to change course. Either way, whichever path you take, Track Attack promises to be fast and high-paced – assuming your fellow combatants leave you alone, that is.

4 Short Circuit

Although this smaller racecourse was introduced in Season Four (Legacy), players have kept their affinity for it ever since. In order to win here, you’ll not only need to best a series of Bumpers, Conveyor Belts, Punching Gloves, Spinning Plates, Gates, Gravity Zones, and maybe even a Thicc Bonkus – but you’ll have to do it twice.

Updates have been made to the course since its debut that added even more obstacles, but the fact remains that your starting position is the best way to determine how to tackle the race ahead. Use it to your advantage and strategize carefully, and you’ll qualify on this neon course in no time.

3 Door Dash

This game was a lot easier to beat back when you could see which door was sitting at a slightly different elevation, but it’s still a delightful, free-for-all challenge where there’s not much hard strategy: you’ve just got to get through the doors up ahead.

The difficulty, even before updates added things like a Big Yeetus, a Blizzard Fan, Conveyor Belts, and Spinning Plates, was with other players. Only a set number of doors per row will open, leading to a torrent of opponents in which it’s easy to get tripped up and ragdoll, costing precious seconds in a race where every one counts.

2 Skyline Stumble

Another entry in our list from the Technicolor Season Four (Legacy), Skyline Stumble pits you against your opponents as you all do your best to navigate jumping through neon-colored obstacles and running divergent paths. You’ll not only have to make it across the field, but you’ll also have to contend with Force-Fields using Buttons in order to forge a path ahead.

Variations have been introduced since its debut that ramp up the difficulty, too. The cannons will sometimes shoot much larger fruit instead, the Gravity Zones can be altered in intensity, Spinning Plates can be swapped for where the ground was previously stationary, and a pair of Big Yeetuses might pop up at the end, too.

1 Gate Crash

Another classic from the beta, Gate Crash is maybe one of the more straight-forward of the races, but it’s also one of the funniest. Half the challenge here is not getting distracted by laughing at the collection of well-decorated beans, hopefully soaring through the air only to smack face-first into a gate that was open when they jumped.

Gate Crash is another game that’s also received a solid handful of updates, as well. In variants of the course, the final gates will move differently than before, there may be additional obstacles in the Slime Ramp that players have to navigate before jumping for the finish, and they also introduced of a pair of Big Yeetuses that somehow both help and hurt your chances of victory. Bite your tongue and time your slides, and you’ll qualify before you know it.

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