Quick Links
- The Barren Plains
- Dead Man's Ledge
- The Blessed Plains
- The Sacred Peaks
- The Pilgrims' Path
Once you get access to the open world in Forspoken, you will only have access to one region – the area around Cipal. It doesn't even get to belong to one of the four nations of Athia. Don't worry, though, there are plenty of things to do in this area – from ruins to scout, guilds to explore, and Locked Labyrinths to delve into.
The sections below will detail all of the areas in the region of Cipal, along with the activities that you can complete within them. Some of the entries will link to other guides on the site, as they require a bit more explanation.
The Barren Plains
The Barren Plains is the first area you'll enter after being able to leave Cipal for the first time – as you might expect, it doesn't hold too much challenge, even for new players. Even the optional boss Mutant is one of the easier ones!
Point of Interest | Reward | |
---|---|---|
Barren Plains Refuge | Enter the door. | Fast Travel Point, Crafting, Spellbook Challenges |
Mulberry Fount | Dive into the fountain to learn a new spell. | The Leap spell. |
The Campground | Eliminate the enemies here – all Breakzombies. | Magic +1 |
Ruins of Plebus | Scout the area for new bits of lore. | Archive additions |
Mutant | Altered Mylodon | Lambent Garland x4 |
Locked Labyrinth | Locked Labyrinth: East | Orison necklace |
Monument to Strength | Break the rocks and interact with the monument. | Defense +5 |
Monument to Wisdom | Flashback: The Fallen Temple | Mana, Fervid materials |
Dead Man's Ledge
You're directed toward Dead Man's Ledge at the beginning of the game. It's a short, sweet area with some interesting locations to visit.
Point of Interest | Reward | |
---|---|---|
Eastern Cipal Refuge | Enter the door. | Fast Travel Point, Crafting, Spellbook Challenges |
Xenos Guild | You come here during the story. | The Nail Design menu |
Broken Cart | Scout around for lore. | Archive additions |
Mutant | Altered Ilingoceros | Lambent Garland x4 |
Monument to Love | Break the rocks and interact with the monument. | Healing Effects +15 |
The Blessed Plains
The Blessed Plains is the first of a few 'big' areas you'll encounter. There's lots to do here, but don't get caught up trying to complete it all in one go – a few things, such as one of the Monuments and the Locked Labyrinth, require advanced movement abilities to access.
Point of Interest | Reward | |
---|---|---|
Blessed Plains Refuge | Enter the door. | Fast Travel Point, Crafting, Spellbook Challenges |
Blessed Plains Belfry | Use Cuff Search in the middle of the Belfry. | Fast Travel Point, reveal nearby locations |
Reeve | Eliminate the enemies here. | Clutch nail design |
Thane | Eliminate the enemies here, including lots of Canis Dirus. | Phool Sa necklace |
Ruins of Legra | Eliminate the enemies here, including two Ogres. | Magic +1 |
Ruine of Sownley | Scout around for lore. There's a pack of Kelaino here. | Archive additions |
Ruins of Hopston | Scout around for lore. | Archive additions |
Mutant | Altered Mylodon | Welkind Garland x4 |
Mutant | Altered Goliath | Lucid Garland x4 |
Locked Labyrinth | Locked Labyrinth: Hill | Divers cloak |
Monument to Strength | Break the rocks and interact with the monument. | Defense +5 |
Monument to Strength | Break the rocks and interact with the monument. | Defense +5 |
Monument to Justice | Break the rocks and interact with the monument. | Health +5 |
The Sacred Peaks
Once you've acquired the Zip ability after beating the first big boss of the game, you'll be able to access The Sacred Peaks from the north of The Blessed Plains. It's quite a tough area to conquer, though, so beware.
Point of Interest | Reward | |
---|---|---|
Sacred Peaks Refuge | Enter the door. | Fast Travel Point, Crafting, Spellbook Challenges |
Sacred Peaks Belfry | Use Cuff Search in the middle of the Belfry. | Fast Travel Point, reveal nearby locations |
Kadmeia Guild | Scout the guild for lore while fighting off the Kelaino. There is also a chest on the roof that you can access from the balcony. | Archive additions |
Abandoned Merchant Convoy | Defeat the Nightmares – there are Riven Wings and Riven Carcasses. | On Point nail design |
Ruins of Baran | Defeat the Breakzombies, Argentavis, and Boggarts. | Magic +1 |
The Place of Prayer | Scout the area, beating the Breakzombies, Hylonomus, Gruagach, Harpagos, and Goliaths. There are three waves to fight. | Balle Balle necklace |
Mutant | Altered Goliath | Lucid Garland x4 |
Mutant | Altered Borophagus | Lucid Garland x4 |
Monument to Strength | Break the rocks and interact with the monument. | Defense +5 |
Monument to Justice | Break the rocks and interact with the monument. | Health +5 |
Tanta's Familiar Monument | Sneak up on the familiar and pet it. | Another familiar will visit in safe places |
The Pilgrims' Path
This blink-and-you'll-miss-it area is very small and serves largely as a transition between Cipal and Junoon, but it has two easily-obtained stat boosts for you to grab!
Point of Interest | Reward | |
---|---|---|
Ruins of Chipping | Eliminate the Breakzombies and Kelaino here. | Magic +1 |
Monument to Justice | Break the rocks and interact with the monument. | Health +5 |
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