Here’s How Mass Effect: Legendary Edition Will Rework The First Game’s Clunky Combat System

Here’s How Mass Effect: Legendary Edition Will Rework The First Game’s Clunky Combat System

BioWare today revealed plans to rework the original Mass Effect’s combat system in the upcoming Mass Effect: Legendary Edition. The team is hoping to bring it up to speed with later entries in the franchise while staying true to the “spirit of the original games.”

Combat in Mass Effect became more action-packed as the series progressed. Dive back into the first game, and you’ll notice a system that is clunky and inaccurate compared to its successors. BioWare knows this is a problem – as it can be shocking to players who jump back and forth between the three titles.

To that end, big changes are coming to Mass Effect when it launches as part of the Legendary Edition later this year.

“In the first Mass Effect, accuracy (including reticle bloom and weapon sway) has been tuned across all weapons to allow players to maintain more consistent firepower while still managing their shots/overheat meter,” BioWare announced. “We’ve also improved the aiming down sights (ADS) camera view to be tighter on combat so that ADS is more accurate (like the second and third games), and we’ve improved the aim assist to provide better precision. These small behind-the-scenes changes collectively make combat much “snappier,” putting more control into the player’s hands.”

Abilities will also see changes in the Legendary Edition. BioWare gives the example of Immunity, which now grants a powerful defensive buff that lasts for a few seconds instead of being a small buff that lasts indefinitely.

A full list of combat changes to the original Mass Effect can be found on EA’s website, but here are the highlights:

  • Shepard can now sprint out of combat
  • Melee attacks are now mapped to a button press rather than automatically occurring based on proximity to an enemy
  • Weapon accuracy and handling has been significantly improved
  • All relevant enemies now take headshot damage in the first game
  • All weapons can be used by any class without penalty
  • Weapons cool down much faster
  • Medi-gel usage has been improved

Mass Effect: Legendary Edition launches on May 14.

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  • Mass Effect
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Jon Bitner is an Associate Editor for TheGamer. His passion for gaming started with his first console (Sega Genesis) and he hasn’t stopped playing since. His favorite titles include The Legend of Zelda: Ocarina of Time, Team Fortress 2, Rainbow Six Siege, Pokémon Sword & Shield, Old School Runescape, Skyrim, and Breath of the Wild. He can usually be found playing the latest RPG, FPS, or some obscure mobile game. Before working as Associate News Editor, Jon earned a Biology degree and worked in the Biotechnology sector — experiences that taught him how to put words together and make sentences. When not playing or writing about the gaming industry, he enjoys sleeping, eating, and staring at birds.

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