Nier: Automata Guide To Getting All Pod Programs

Nier: Automata Guide To Getting All Pod Programs

When it comes to Nier: Automata, you will be accompanied by your faithful robot companion known as your Pod. These clever little guys are super useful, not only in battle but also in getting around and doing things such as fishing.

Throughout the game, you can find and purchase Pod Programs that add new special abilities for your Pod to perform, and collecting all of the available programs will earn you the “Weapons Maniac” achievement/trophy. To help you out, we’ve got every Pod Program location listed right here so you can collect them all.

All Pod Programs

R010: Laser

  • Obtained: During the Prologue mission, cannot be missed.
  • Skill: Fires a powerful laser beam where the Pod is facing. A charged attack gives an additional laser beam.

R020: Mirage

  • Obtained: From the Maintenance Shop in the Resistance Camp or the Bunker Terminal for 10,000G.
  • Skill: Analyzes all enemies in a fixed radius, allowing combatants to deliver a series of deadly slashes to all who are caught within. A charged attack increases the AoE.

R030: Hammer

  • Obtained: From the Maintenance Shop in the Resistance Camp or the Bunker Terminal for 10,000G.
  • Skill: Summons a mass of energy that unleashes a heavy blow upon its target. A charged attack will grant an additional hammer attack.

R040: Blade

  • Obtained: From the Maintenance Shop in the Resistance Camp or the Bunker Terminal for 10,000G.
  • Skill: Spins a Pod around the player at high speed, wreaking havoc on any enemies it touches. A charged attack will provide an additional rotating blade attack. Your pod cannot fire its normal weapon while this is active.

R050: Spear

  • Obtained: From the Maintenance Shop in the Resistance Camp or the Bunker Terminal for 10,000G.
  • Skill: Produces a mass of energy that sprouts from the ground in the shape of deadly spears. A charged attack provides more spears in additional directions.

A060: P Shield

  • Obtained: From the Maintenance Shop in the Resistance Camp or the Bunker Terminal for 10,000G.
  • Skill: Deploys a protective barrier that blocks melee attacks. Charging this skill will increase its duration.

R070: M Shield

  • Obtained: From the Maintenance Shop in the Resistance Camp or the Bunker Terminal for 10,000G.
  • Skill: Deploys a protective barrier that blocks projectile attacks. Charging this skill will increase its duration.

A080: Wave

  • Obtained: Reward for completing the sidequest “The Wandering Couple” given by Resistance Member in the Machine Village. This sidequest becomes available after the main quest “Machine Trade”.
  • Skill: Generates a powerful shock wave by slamming a Pod to the ground from an elevated height. A charged attack increases the damage dealt.

A090: Wire

  • Obtained: Reward for completing the sidequest “Amnesia” given by Resistance Member in The City Ruins. This quest is available during your second playthrough as 9S (Route B).
  • Skill: Fires a wire in the direction that the Pod is facing. If it hits a foe, it launches the android at the target for an up-close assault. A charged attack increases the range.

A100: Decoy

  • Obtained: Found on your third playthrough (Route C) next to a YoRHa android corpse on the top of one of the buildings you are near after the Prologue section.

  • Skill: Creates an image of the user, drawing the attention of foes and firing upon them with the Pod’s ranged attack. A charged attack results in more firing from the Pod.

A110: Slow

  • Obtained: Reward for completing the sidequest “Data Analysis Freak 2” given by Operator 210, which will be delivered to your inbox. This quest is available during your second playthrough as 9S (Route B).
  • Skill: Creates a field that distorts time, slowing down all enemies that enter its vicinity. A charged attack increases the AoE.

A120: Repair

  • Obtained: Reward for completing the sidequest “Sorting Trouble 3” given by Resistance Member in the Resistance Camp. This quest is available on your third playthrough (Route C) once you have completed the main story quest “Loss”. You must have also completed the previous two “Sorting Trouble” quests.
  • Skill: Emits a temporary beam capable of healing the combatants as long as they remain within its radius. A charged attack increases the duration as well as the healing rate.

A130: Bomb

  • Obtained: Reward for completing the sidequest “Find a Present” given by Operator 60 straight to your inbox. This quest becomes available after completing the “Terminal Repairs” sidequest, which is unlocked when near an Access Point as 2B after completing the “Report on A2” main quest.
  • Skill: Throws a volley of small explosive charges over a set period of time. A charged attack launches additional explosives.  Your pod cannot fire its normal weapon while this is active.

A140: Gravity

  • Obtained: Reward for completing the sidequest “Retrieve the Confidential Intel” given by Resistance Member in the City Ruins. This quest is available after the main quest “Assault” has been completed. You must hand over the chips in order to receive the reward.
  • Skill: Unleashes a blast that sucks in any enemies in the vicinity, though it does not actually inflict any actual damage. A charged attack increases the AoE.

A150: Volt

  • Obtained: This can be found on your third playthrough (Route C) in the Amusement Park Ruins. You want to head to the area where the tank is and you can find this next to a YoRHa android corpse.

  • Skill: Restrains and shocks one nearby enemy, causing continuous damage over a set period of time. A charged attack increases both damage dealt and duration.

A160: Missile

  • Obtained: This can be found on your third playthrough (Route C) in the Abandoned Factory area where you fought Engel’s arm in the Prologue. Travel through the factory, and once outside and down the stairs, you can find this program next to a YoRHa android corpse on top of some containers.

  • Skill: Allows a combatant to ride atop a Pod — with a certain degree of direction control — as it rushes forward into the fray. A charged attack increases the damage dealt, knockback, and the distance you can ride.

A170: Scanner

  • Obtained: As a reward from the main story quest “Redheads”, cannot be missed.
  • Skill: Emits ultrasonic waves to scan the surroundings in search of hidden items. No charged version.

Next: Nier: Automata Guide to Fishing

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Meg appreciates gaming on all formats but primarily spends her time achievement hunting to the extreme. Her passion for gaming began as a child when first introduced to the Amstrad.

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