Pentiment was perhaps the most unique game shown off during the Xbox and Bethesda Games Showcase in June. It's an upcoming RPG by Obsidian – so hopes are already raised – but, instead of the usual art styles and perspectives we're used to, the developer has gone for an art style you'd see in a medieval tome. Keeping up with ye olde feeling, the game will also not feature any voice acting, resulting in the text and font doing the heavy lifting.
“The fonts that we ended up developing I think played a big role into giving characters different flavours of voices,” explained art director Hannah Kennedy in a developer video. Since there's no voice acting, and the art style isn't the best canvas to portray emotions, fonts will play a major role in helping you gauge a person (thanks, PCGamesN). If your character, Andreas Maler, was to get suspicious of someone, "then the font shifts to better reflect whoever they actually are.”
Speaking about Pentiment's unique art style, director Josh Sawyer said, “The idea to have the game take place over 25 years largely came from my interest in showing how the changes and the choices that the player makes impact the community over longer than the typical amount of time that a game takes place in”. Considering that the game takes place over 25 years, there's bound to be evolution in knowledge, technology, and even people themselves.
The overall narrative of Pentiment is a whodunit murder mystery, and Maler is the one assigned to find the killer. However, finding this killer may not be as easy as you think, as the game doesn't hold your hand at all. In fact, you'll have to gather evidence yourself and accuse one among a number of suspects. The thing about this is that you could possibly accuse the wrong person, and the game won't even reveal who the actual killer is.
"One of the key things in the game is that we do not ever definitively tell you, canonically, (who) the murderer (is)," said Sawyer in an earlier interview. "You have to investigate, find as much evidence as you can. You make your decisions based on whatever you think is most important. You are basically deciding who's going to pay for the crime."
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