Platinum Started Work On Bayonetta 3 Right After Scalebound Was Cancelled

Platinum Started Work On Bayonetta 3 Right After Scalebound Was Cancelled

Bayonetta 3 has launched to a great reception, with series fans finally getting what they wanted after such a long wait. Unfortunately, the launch was overshadowed by the controversy involving Bayonetta's original voice actor, Hellena Taylor, talking about her pay, PlatinumGames' side of it, and the fallout of it all. But now that the dust has settled, we can appreciate the game for what it is.

In a conversation with Japanese magazine Famitsu, Hideki Kamiya revealed that work on the game started immediately after the cancellation of the highly anticipated Scalebound. "For the timeframe, it was right after the project we were working on, Scalebound, got cancelled. We decided to start work on Bayonetta 3, a game the fans wanted, and one that I wanted to make as well. Just writing up the proposal costs nothing, so we started molding the prototype," said Kamiya (thanks, Nintendo Everything).

"I proceeded to come up with the concepts, and made some rough drafts first. While (director Yusuke) Miyata and the others put those into the proposal, we worked with character designer Mari Shimazaki-san on Bayonetta’s new design, and also started giving form to the story."

Producer Makoto Okazaki chimed in saying that before Platinum initially had plans to port Bayonetta and Bayonetta 2 to the Nintendo Switch, to which Nintendo replied positively. "After that, we received a passionate video message from Kamiya-san about this game. Personally, I think that was the final push that made this game into a reality," said Okazaki.

"I think I was asked to make that video by (PlatinumGames CEO Atsushi) Inaba," Kamiya laughed. "He said he wanted to show the creator’s passion directly. I said earlier that I was almost completely uninvolved with Bayonetta 2, but I did write the story, and I think they kept it intact mostly. Since I saw that it was well-received, I wanted to expand the world even further for the fans, and also wanted to challenge myself. That’s why I was really happy that we were able to make the third game. I’m not exaggerating when I say I’m forever indebted to Nintendo."

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