The Video Game History Foundation recently posted The Secrets of Monkey Island – An Evening With Ron Gilbert video to its YouTube channel. The video has Foundation founder and co-director Frank Cifaldi in a two-hour chat with Ron Gilbert, the originator and one of the designers of one of the greats in the computer video game world, The Secrets of Monkey Island.
The video was in celebration of the game’s 30th anniversary, having been originally launched in 1990. The video was accompanied by The Secrets of Monkey Island’s Source Code, a lengthy article on the Foundation’s website that delves into a great deal of content that was cut from the original game but kept alive all these years to finally be revealed.
Both products kicked off the Foundation’s Video Game Source Project which launched on October 30 of this year. The Project is the Foundation’s initiative to locate, save, and make available for study and education video game source code and other source materials that are being lost daily to time and other factors. Tickets to view the Ron Gilbert fireside chat live were sold for donations through Eventbrite, with the Foundation receiving over $13,000 in donations to help launch the Video Game Source Project.
An Evening with Ron Gilbert is about a two-and-a-half-hour chat slash interview during which Cifaldi and Gilbert talk openly on just about everything you’d ever want to know about The Secret of Monkey Island. A few of the topics covered include life as a video game dev in the 1990s, and what it meant being one at Lucasfilm Games. They also discuss early video game development processes, and look at the tools Lucasfilm Games used for the game (which were called in-house by such names as FLEM, BYLE, and SPIT). Former Lucasfilm Games developers Noah Falstein and David Fox also drop by and give their insights on the game, along with a few other guests.
[Video Note: the video is shown to be 5:38:10 in length, but the actual chat begins at the 2:57:40 mark, so fast-forward to there if you want.]
A pleasantly entertaining bit of the game’s cut content was also discussed and shown, which Cifaldi expanded upon in the accompanying article. The article webpage is long, but it’s mostly because the supporting art and graphics are rather big, with article text interspaced between them. It’s a great read at any rate, and especially if you’re a Monkey Island series or video game history fan.
Source: Read Full Article