Nintendo’s powerful new game creation tool is out today and it has a few secrets that you might not discover without a bit of help…
We were very impressed by Super Mario Maker 2 in our review but there are some features that are not mentioned in the tutorials, but which can add a lot to your home-made levels.
Some might consider them spoilers, although since they’re all for the level editor it’s not like they’re ruining the story.
Unlike the first game almost all the tools and abilities are unlocked from the very first moment, but there are a few exceptions…
Super Mario Maker 2 has its own story mode and while it’s a mostly separate affair there are a few unlockable that you can use elsewhere in the game. Most of these are costumes for your Mii to wear, that other people can see when they download your level, but there are also two secret power-ups you can use in your custom levels.
To get them you need to completely finish re-building Princess Peach’s castle, at which point you’ll be gifted the Super Hammer. To get the Superball Flower you only need to complete the Spiny Shell Smashers job, although that’s near the end anyway.
The Superball Flower is from 1989’s Super Mario Land and even changes Mario’s sprite to grey and adds some Game Boy-originated sound effects.
The Super Hammer can only be used in Super Mario 3D World levels and transforms Mario into his builder outfit, that allows him to swing a block-breaking hammer and drop crates to stand on.
Another sort-of secret option is the new night mode for each of the main themes. This is a lot more interesting that it sounds as not only does it change the graphics but it also alters the gameplay in some way – something you may have noticed in other people’s courses and wondered how they did it.
The trick is to place the Angry Sun enemy (who wasn’t in the previous Mario Maker) in a level and then press and hold on it to get the option of changing it into a moon. When it transforms you’ll see the whole level will change to night and a toggle for night mode will appear in the course theme picker. It only has to be unlocked like that once though and will remain a permanent option thereafter. The only restriction is that it’s not available for Super Mario 3D World levels.
Many of the power-ups work differently in night mode but the main difference, apart from the graphics and music, depends on the specific theme you use, so here’s a rundown of the effects.
Ground: Some enemies, such as goombas, float.
Sky: Lower gravity, causing everyone to move as if they’re weightless.
Underground: The level is upside down, inverting controls for up and down.
Forest: Water is now poisonous.
Underwater: The whole level is dark, except for a spotlight around the player and other light sources.
Ghost House: Ditto
Desert: Powerful sandstorms blow the play around.
Airship: Enemies move as if they’re underwater.
Snow: All platforms are slippery.
Castle: Player moves as if they’re underwater.
This is isn’t a secret exactly, just something that the game isn’t very good at making you aware of, but you can change who you’re playing as at any time. Because it also affects the multiplayer the option isn’t in the course creator but the main settings menu – which you can get by pressing the ‘+’ button and choosing the wrench icon.
From there just click the character logos at the top right to play as Mario, Luigi, Toad, or Toadette. They all have the same abilities though, so Luigi doesn’t jump higher like he usually does. You also can’t use amiibos to unlock extra characters like you could in the first game, which is a bit of a shame.
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