Quick Links
- What Is Robotics?
- Robotics Course Details
- Robotics Course Equipment Required
- Tips For Running A Robotics Course
While Two Point Studios is known for injecting wacky, almost fantastical elements into their games, there's something about the Robotics course in Two Point Campus that feels like it could be a real course. After all, people build cool robots in real life! Why shouldn't they do so in a virtual university?
Robotics is a great moneymaker in Two Point Campus, but there's a lot you'll have to take into account if you want to make it a success. This game has you managing almost every aspect of a university campus, but getting the course details right is the very first step. Here's everything you need to know about Robotics, specifically.
What Is Robotics?
Robotics is, really, exactly what it sounds like. Over the course of their education, your Robotics students will learn how to design and put together robots on a grand scale – exemplified by the almost Gundam-looking bots you can see in the Robo Construction classroom. Putting this course on will attract mainly cyborg students, but also swots, goths, poshos, rebels, and neutral students to boot.
There are three rooms that you'll need to build to satisfy the course requirements. These are the Lecture Theatre, where students will learn all about Robotics theory, the Robo Construction room, where students will get first-hand experience putting components together, and Robo Design, where the principles of design are key. You'll need to hire some Robotics teachers, of course, and it would be a good idea to get some who are skilled in Private Tuition – Robotics is a medium difficulty course, so some students might struggle. Private Tuition would help them immensely.
You'll also need a fully-kitted-out Library to help with assignments.
It would also be a good idea to invest in some Research Labs – you want upgraded rooms, and you'll need to research those upgrades. Be sure to train up your janitorial staff in upgrading machinery, too, lest you end up with upgrades and nothing to do with them. As usual, too, you'll need the full host of student and staff services – they need places to relax, have fun, and eat, after all.
Robotics Course Details
As mentioned previously, Robotics is a medium-difficulty course, so you should be making sure your layouts are efficient, and your students are very well looked after. The course has an average tuition fee of $12,000, making it one of the game's best moneymakers. If you raise the fees, though, students might get a bit upset with you, and they won't learn as well to boot. If you lower the fees, though, you'll get more applicants, meaning you might be better off in the long run!
The Robotics course runs for three years and can be leveled up to a maximum level of ten. This will increase how many potential applicants you can get thanks to the course's prestige, and it'll also mean bigger XP bonuses thanks to better training and qualification levels.
The table below depicts the standard amount of first-year applicants you'll get at each course level. Note that it maxes out at 55 students at level ten, but if you reduce your fees enough, this can be boosted to a whopping 60 students per year. You'll need a lot of dorms to keep up with that!
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
10 | 15 | 20 | 25 | 30 |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
35 | 40 | 45 | 50 | 55 |
The classes that Robotics students are required to take will change year on year. The table below shows how many classes each room holds for a Robotics course with students in all three years.
Room | First Year | Second Year | Third Year |
---|---|---|---|
Lecture Theatre | 1 Class | 1 Class | 1 Class |
Robo Construction | 2 Classes | 1 Class | 1 Class |
Robo Design | N/A | 1 Class | 1 Class |
Of course, this doesn't neatly tell you how many rooms you'll need. Two Point Campus' timetable system works by calculating how many students you can stuff into the rooms you've already built and will tell you how many rooms you need to build whenever a year ends.
While this is useful, you can anticipate how many rooms you'll need based on your expected student intake and a simple step-by-step calculation:
- First, calculate how many classes will be taken in a year. A class is defined as a single student spending two blocks of time in a classroom. For example, a first-year student will have one class in a Lecture Theatre and two in a Robo Construction.
- Per room, divide the number of classes by eight. Eight is the maximum capacity of a classroom.
- Now that you've done this divide your resultant number by six, which is the number of timetable slots any individual classroom can have in a year.
You'll end up with a number, likely with a decimal point. Round the number up – this is the minimum amount of classrooms you'll need for that specific classroom type.
To illustrate this calculation, say we have 45 first-year students and 30 second-year students. This would equal 75 Lecture Theatre classes in a single year. If you divide 75 by eight and then divide that result by six, you get 1.56. Round this up to two – we'd need two Lecture Theatres to satisfy this class load.
If you had a full cohort of 60 students (by lowering your fees) in each year, the theoretical, practical maximum amount of rooms you'd need for a Robotics course is four Lecture Theatres, five Robo Constructions, and three Robo Designs.
Robotics Course Equipment Required
Robotics is quite an expensive course to run, and you'll feel this right off the bat. Robo Construction rooms require $25,700, and Robo Design rooms cost a huge $45,700 – and that's just their minimums. You'll also need fully decked-out Lecture Theatres and a decently-sized Library to make sure your students can complete their assignments. A lot of the items that your students will need to do these are also quite expensive – thank heavens the course fees are so high, huh?
The sections below detail the optional items that you can build in Robotics course-related rooms. These are well worth investing in – they are either required for assignments, very good for improving attractiveness, or boost a room's learning rate by a certain amount!
Robo Construction
You may want to make this room quite a bit larger than the minimum size would imply you need – a lot of the items here have very large footprints.
Item | Cost | Kudosh |
---|---|---|
Whiteboard | 100 | N/A |
3D Printer Table | 800 | N/A |
Robotics Console | 3,000 | N/A |
Development Station | 3,000 | N/A |
Component Desk | 2,800 | N/A |
Systems Desk | 3,200 | N/A |
Head Desk | 3,600 | N/A |
Loose Bits | 500 | N/A |
Spare Parts | 500 | N/A |
Big 3D Printer | 6,000 | 100 |
Small 3D Printer | 5,000 | 75 |
Robo Design
Again, the items here are very large – especially the Mysterious Cube and Sketching Board. Remember this when designing the room to save headaches and frustration later on, when you unlock these items.
Item | Cost | Kudosh |
---|---|---|
Whiteboard | 100 | N/A |
3D Printer Table | 800 | N/A |
Component Desk | 2,800 | N/A |
Systems Desk | 3,200 | N/A |
Head Desk | 3,600 | N/A |
Loose Bits | 500 | N/A |
Spare Parts | 500 | N/A |
Big 3D Printer | 6,000 | 100 |
Small 3D Printer | 5,000 | 75 |
Mysterious Cube | 15,000 | 100 |
Sketching Board | 18,000 | 50 |
Library
The Library is used by every course in the game – it’s where students will go to complete many of their assignments. The objects that are only available in the Library that are also used for Robotics assignments are listed in the table below, but ideally, your Library should contain far more objects than just these.
Item | Cost | Kudosh |
---|---|---|
Robotics Bookcase | 6,000 | 100 |
Records Cubicle | 4,000 | 5 |
Textbook Cubicle | 400 | N/A |
Computer Cubicle | 800 | N/A |
Generic Items
While these items are generic and can be placed in most rooms in the game to increase prestige and attractiveness, they are also potentially required for Robotics assignments. Make sure you have at least one of each somewhere on your campus.
Item | Cost | Kudosh |
---|---|---|
Robot Poster | 600 | 10 |
Android Poster | 600 | 10 |
Tips For Running A Robotics Course
It's worth re-emphasizing the importance of leaving enough room for your very large classes, but there are some other tips that you can keep in mind to make your Robotics course run even more smoothly.
- The Robotics course will attract lots of cyborg students, and they really love gaming. Place lots of arcade machines to keep them happy.
- Consider taking out a loan if you find yourself running low on cash trying to outfit your classrooms. It's better to have debt than to have students missing classes!
- Make upgrading your Robotics Projects your priority over the Mega-Hand – your students will have more classes in Robo Construction rooms than in Robo Design rooms, so you'll want to get the most benefit sooner.
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