World Of Warcraft: Dragonflight – Playable Race Guide

World Of Warcraft: Dragonflight – Playable Race Guide

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  • New Race: Drakthyr
  • Horde Races
  • Alliance Races

If you are one of the many players stuck on choosing your race for your play through of World Of Warcraft: Dragonflight, you're not alone. With a variety of racial abilities picking the right race for your class can be hard, depending on what type of content you are thinking of making your main.

Some players have their favorite races regardless of racial abilities. There are specific uses for each playable race's racial abilities, so with careful picking, you may have the upper hand in either Raids, Mythic+, or PVP. Let's take a dive into the playable races in the new expansion.

New Race: Drakthyr

Dragonflight's new race, the Drakthyr, will be playable on Horde and Alliance with the second phase of the pre-patch on November 15th, 2022, but you will be able to only make one Drakthyr on each realm, and you will need a level 60 character to create a character of this race. The Drakthyr will start in their special starter zone and only have one class available to play as, the Evoker. This is a mid-range DPS or Healer class depending on your spec.

The Drakthyr Racials are pretty cool too. A unique set of racial abilities really sets them apart from other races, as well as their class.

Racial Ability NameDescription
Soar (Active)Push yourself into the air; you can Skyward Ascent (Max One Charge) or Surge Forward (Max 2 Charges) to increase your height or increase your speed forward with a short burst, respectively. This has a four-minute cooldown which starts when your feet touch the ground.
Glide (Active)Your Falling Speed is reduced, which can be activated with the jump key when falling.
Visage (Active)Allows the change between Drakthyr and Visage Forms. Visage form helps regenerate health faster out of combat for the group you are in. Toggling Chosen Identity will take you into Visage form when out of combat or when you finish soaring, this can be turned off by deactivating the ability.
Tail Swipe (Active)This will hit all enemies within six yards into the air and slow them to 70 percent movement speed for four seconds, though it does have a minute and a half cool down.
Wing Buffet (Active)This will hit enemies in front of you away and slow them to 70 percent movement speed for four seconds, it does have a minute and a half cool down, however.
Awakened (Passive)Mastery increased by 2.5 percent.
Discerning Eye (Passive)Perception is raised by two percent. Making it easier to find rare reagents when on your gathering times.
Familiar Skies (Passive)The cooldown of Soar is down to three minutes when on a continent that is fully explored.

Horde Races

Orcs have the racial abilities of:

  • Blood Fury (Active) – Increase your Melee attack power upon use.
  • Command (Passive) – Increase your pet's damage by one percent.
  • Hardiness (Passive) – Reduce the duration of stuns by one-fifth.

Great for PVP and Survival Hunters.

Trolls possess the racials of:

  • Beast Slaying (Passive) – Increase experience from killing beasts by twenty percent.
  • Beserking (Active) – Increase melee, ranged, and spell haste by 15 percent for ten seconds.
  • Da Voodoo Shuffle (Passive) – Reduces all movement speed impairing effects by 20 percent.
  • Regeneration (Passive) – Increases health regeneration in and out of combat

These are great for leveling, and for PVP.

Tauren own the racials of:

  • Brawn (Passive) – Increasing bonus damage and healing by two percent.
  • Cultivation (Passive) – Herbalism increased by 15 and gives faster gathering.
  • Endurance (Passive) – Increase in Stamina.
  • Nature Resistance (Passive) – Nature Damage is reduced by one percent.
  • War Stomp (Active) – Stuns five enemies within eight yards for two seconds.

Great race for Rogues, Healer Classes, and anyone interested in Herbalism.

Undead comprise of the racials:

  • Will of the Forsaken (Active) – Giving the ability to remove Charm, Fear, and Sleep Effects every two minutes.
  • Cannibalize (Active) – Eat a nearby humanoid or undead corpse to regenerate health and mana.
  • Touch of the Grave (Passive) – Attacks have a chance to damage the target and heal you as well as breathe underwater.
  • Shadow Resistance (Passive) – A reduction of Shadow Damage taken by one percent.

This is a great choice for leveling, PVE, and PVP content.

Blood Elf contains the racials:

  • Arcane Affinity (Passive) – Enchanting skill increased by ten.
  • Arcane Acuity (Passive) – Critical Strike chance increased by one percent.
  • Arcane Resistance (Passive) – A one percent reduction of Arcane damage.
  • Arcane Torrent (Active) – The ability to remove one beneficial effect from all enemies within eight yards and restore a number of your resources depending on your level.

A great race choice for any spell-casting class as well as Rogues and anyone interested in Enchanting.

Goblins have:

  • Rocket Jump (Active) – This will allow Goblins to use their rocket belt to jump forward.
  • Rocket Barrage (Active) – Launch belt rockets at an enemy dealing damage.
  • Time is Money (Passive) – A one percent increase in haste.
  • Best Deals Anywhere (Passive) – Always receive the best possible gold discount.
  • Better Living Through Chemistry (Passive) – Increase in Alchemy Skill by 15.
  • Pack Hobgoblin (Active) – Allows bank access for one minute with a 30-minute cooldown.

A great Race for any PVE content.

Nightborne possess the racials:

  • Ancient History (Passive) – Increased Inscription skill by 15.
  • Magical Affinity (Passive) – Magical damage increases by one percent.
  • Cantrips (Active) – Mail Access for a minute and a half with a ten-minute cooldown.
  • Arcane Pulse (Active) – Damaging enemies and decreasing their movement speed.
  • Arcane Resistance (Passive) – Reducing Arcane damage by one percent.

This is a wonderful race for any magic-based classes.

Highmountain Tauren are granted the racials:

  • Bull Rush (Active) – The ability to charge forward for one second and knock down enemies for one and a half seconds.
  • Pride of Ironhorn (Passive) – Increase in the Mining skill of 15 and faster mining.
  • Mountaineer (Passive) – Versatility increased by one percent.
  • Rugged Tenacity (Passive) – Reduce damage taken based on Stamina.
  • Waste Not, Want Not (Passive) – A chance to loot additional meat and fish.

This is a great race for PVP and anyone interested in Mining and Cooking skills.

Mag'har Orcs' racials are:

  • Ancestral Call (Active) – Invoke the spirits of your ancestors, granting you their power for 15 seconds.
  • Open Skies (Passive) – Mount speed increased by ten percent.
  • Savage Blood (Passive) – The duration of Poisons, Diseases, and Curses decreased by ten percent.
  • Sympathetic Vigor (Active) – Your pet's health increased by ten percent.

A great Class for PVP and especially Hunters and Rogues.

Zandalari Trolls have the racials:

  • City of Gold (Passive) – Increasing the gold earned from creatures by two percent.
  • Embrace of the Loa (Active) – Make an offering to your chosen Loa around the world granting unique powers.
  • Pterrordax Swoop (Active) – Reducing falling speed for two minutes.
  • Regeneration (Active) – Regenerating 100 percent of max health but can be interrupted by damage.

Vulpera possess the racials:

  • Make Camp (Active) – The ability to make a camp at any outdoor location.
  • Return to Camp (Active) – Return to the placed camp location.
  • Fire Resistance (Passive) – Reduction of fire damage by one percent.
  • Alpaca Saddlebags (Passive) – Increase backpack size by eight slots.
  • Bag of Tricks (Active) – Pull a chosen trick out from the bag, and use it on a target enemy or ally.
  • Rummage Your Bag (Active) – Change the content of your bag of tricks.
  • Nose For Trouble (Active) – The first hit from an enemy is reduced by five percent of max health.

Alliance Races

Human racial abilities consist of:

  • Every Man for Himself (Active) – The ability to remove all stun effects but shares a cooldown of 90 seconds with similar effects.
  • Diplomacy (Passive) – A reputation increase of ten percent.
  • The Human Spirit (Passive) – All secondary stats increased by two percent.

A great race for anyone interested in PVP.

Night Elf racials are:

  • Elusiveness (Passive) – A Stealth/Prowl speed increase of five percent.
  • Nature Resistance (Passive) – A reduction of Nature Damage by one percent.
  • Quickness (Passive) – A dodge chance and movement speed increase of two percent.
  • Shadowmeld (Active) – The ability to go stealth but unable to move and damage will break stealth.
  • Touch of Elune (Passive) – A rise in haste by night and critical strike by day by one percent.
  • Wisp Spirit (Passive) – Turn into a wisp upon death increasing movement speed by 75 percent.

A great race for Rogues and Druids in PVP and PVE content.

Dwarf racial are:

  • Explorer (Passive) – Faster Archeology speed and increased fragments when looting.
  • Frost Resistance (Passive) – An increase in Frost resistance by one percent.
  • Might of the Mountain (Passive) – Critical Strike chance and Healing increased by two percent.
  • Stoneform (Active) – The ability to remove all poison, disease, curse, magic, and bleed effects and a reduction of all physical damage taken by ten percent for eight seconds.

Healers, Rogues, and Archeologists may want to pick this race.

Gnomes have the racials:

  • Arcane Resistance (Passive) – A one percent decrease in Arcane damage.
  • Engineering Specialization (Passive) – Engineering skill increase of 15.
  • Escape Artist (Active) – The ability to escape any immobilization or movement speed reduction effects.
  • Expansive Mind (Passive) – An increase in max Mana/Energy/Rage/Runic/Power/Focus by 15 percent.
  • Nimble Fingers (Passive) – A Haste increase of one percent.

A great race for any class really, and anyone interested in Engineering, Caster Classes, Rogues, and PVP.

Draenei contain the racials of:

  • Gift of the Naaru (Active) – This will allow Draenei to use an ability to heal the target for 20 percent of max health over five seconds.
  • Heroic Presence (Passive) – An increase in Strength, Agility, and Intellect.
  • Gemcutting (Passive) – Jewel Crafting skill increased by 15.
  • Shadow Resistance (Passive) – A reduction of shadow damage by one percent.

A great race choice for healers and anyone interested in Jewel Crafting.

Worgen own the racials of:

  • Darkflight (Active) – Grant a movement speed increase of 40 percent for ten seconds.
  • Viciousness (Passive) – An increased critical strike chance of one percent.
  • Aberration (Passive) – A reduction of Shadow and Nature damage by one percent.
  • Two Forms (Active) – The ability to transform into the currently inactive form.
  • Running Wild (Active) – The ability to drop to all fours and run as fast as an animal.
  • Flayer (Passive) – Skinning skill increased by 15 and faster skinning ability.

A great race for classes that don't possess a lot of movement speed such as Warlock and those wishing to have a head start in skinning skill.

Void Elf racials consist of:

  • Chill of Night (Passive) – A reduction in Shadow damage by one percent.
  • Entropic Embrace (Passive) – Your abilities have a chance to empower you, increasing healing and damage by five percent.
  • Ethereal Connection (Passive) – A reduction of Void Storage and Transmogrification by 50 percent.
  • Preternatural Calm (Passive) – Spell casting is not delayed by taking damage.
  • Spatial Rift (Active) – The ability to teleport through a rift in space.

A great race for any caster class and also a great race for healers and those without much movement speed.

Lightforged Draenei have:

  • Light's Judgement (Active) – The ability to deal Holy damage to enemies within five yards after three seconds on a two-and-a-half minute cooldown.
  • Forge of Light (Active) – The ability to summon a forge for Blacksmithing and an increase in Blacksmithing Skill by ten.
  • Demonbane (Passive) – Experience gain of 20 percent from killing demons.
  • Light's Reckoning (Passive) – Upon death, erupt with light dealing damage to enemies and heal allies within eight yards
  • Holy Resistance (Passive) – A reduction of Holy damage by one percent.

The choice race for anyone interested in Blacksmithing, leveling up in demon-infested areas, or anyone who wants an extra damaging ability.

Kul Tiran possess:

  • Brush It Off (Passive) – An increase in Versatility by one percent and the ability to heal for two percent of damage taken over four seconds.
  • Child of the Sea (Passive) – ​​​​​​​The passive ability to hold your breath for 50 percent longer and swim ten percent faster.​​​​​​​
  • Haymaker (Active) – ​​​​​​​The active ability to deal damage and stun enemies and at the same time knock them back.​​​​​​​
  • Jack of All Trades (Passive) – ​​​​​​​An increase in all trade skills by five.​​​​​​​
  • Rime of the Ancient Mariner ​​​​​​​​​​​​​​(Passive) – Frost and Nature damage reduced by one percent.

This may be your race if you're looking for survivability, crafting skill increase, or more stuns in PVP.

Dark Iron Dwarf enjoy the racials of:

  • Dungeon Delver ​​​​​​​(Passive) – A four percent movement speed indoors.
  • Fireblood (Active) – The ability to remove all Poison, Disease, Curse, Magic, and Bleed effects and increase your primary stat and an additional increase for each effect removed for eight seconds
  • Forged in Flames (Passive) – A reduction of physical attacks by one percent.
  • Mass Production (Passive) – An increase of the Blacksmithing skill by five and 25 percent increase in Blacksmithing speed.
  • Mole Machine (Active) – The ability to summon a Mole Machine that will tunnel into the earth.

This is a great race choice for anyone who wants to tank or be a blacksmith.

Mechagnome racials include:

  • Combat Analysis (Passive) – An increase of their primary stat stacking up to ten times in combat and losing stacks out of combat.
  • Mastercraft (Passive) – The passive ability to use each limb as every profession tool and use themselves as a personal Anvil, Cooking Fire, and Mining Forge.
  • Emergency Failsafe (Passive) – The passive ability when you fall below 20 percent health, heal for 15 percent health once every two and a half minutes.
  • Skeleton Pinkie (Active) – The active ability to open all locked chests and doors that require a skill level of up to five.
  • Hyper Organic Light Originator (Active) – The active ability to distract enemies.

This race is a great choice for anyone who is big in crafting and any DPS class that wants more stacks of their primary stat.

The Pandaren race can be Horde or Alliance, and they have the racials:

  • Epicurean (Passive) – A 100 percent stat increase benefit from food.
  • Gourmand (Passive) – ​​​​​​​An increase in cooking skill by 15
  • Inner Peace (Passive) – ​​​​​​​The passive ability to earn twice as much rested experience.​​​​​​​
  • Bouncy (Passive) – ​​​​​​​50 percent less falling damage​​​​​​​.
  • Quaking Palm (Active) – The active ability to hit enemies to incapacitate them for four seconds and turn off your attack.

Choosing Pandaren is a great choice for those who have a ton of rested experience to level faster, want a head start in cooking and wish to benefit from eating (can be very helpful in raids), and want an additional stun. This race can prove quite useful in both PVP and PVE content.

Now that you know the ins and outs of each race's abilities, you should have an easier time choosing the best race that aligns with your content of choice.

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