The creator of Dark Souls, Bloodborne, and Sekiro has expressed interest in creating a game where the story is the focal point, rather than the gameplay.
Talking at the opening keynote presentation at Reboot Develop, a games industry event in Dubrovnik, Croatia, VG247 reports that FromSoftware’s Hidetaka Miyazaki explained that he’d love to make a game where story is the focus. He namechecked Rockstar’s Red Dead Redemption 2 as an example of the kind of game he was thinking about.
Miyazaki spoke about this in a wider conversation about the idea of favouring gameplay over story. He appeared alongside Fumito Ueda, the creator of Shadow of the Colossus, who is also famed for prioritising gameplay mechanics.
Talking through a translator, Miyazaki is reported to have discussed how the creation of a world’s levels can affect the story, so it makes sense to start with gameplay design, and then fit a story around that.
“You’re playing with clay and it slowly comes into focus,” Miyazaki said of the process of gameplay influencing story, and vica versa.
It also appears that Miyazaki can be the only person at FromSoftware who fully knows the story of a project. He explained that he needs to get better at communicating the plot because his developers often don’t understand the overall story of what they are working on.
It would be great to see what Miyazaki could do with a more story-heavy game, but you can already see shades of that in Sekiro, which features a few more cut scenes and conversation sequences than Bloodborne and the Souls games. If you’re looking to see all of Sekiro’s story don’t forget to check out our endings guide. And if you want to see how the studio’s games have changed over the years, check out every IGN FromSoftware review.
Matt Purslow is IGN UK’s News and Entertainment Writer, and eagerly awaits the release of Dark Souls Redemption. You can follow him on Twitter.
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